Does Activision/Blizzard hate fun?
Are game developers today *ignoring* what players want?
I’ve done a deep dive and traced back how the influence of one individual has had a major impact on the video game industry over the past 20 years.
BIG thanks to Asmongold to reacting and providing his insight/thoughts on the discussion:
Asmongold Reacts https://www.youtube.com/watch?v=44hqXA4XT88
Links and references to John Hopson’s work:
User Research on Destiny (GDC 2015 Presentation):
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